

Knack‘s awful checkpointing system meant every time I did, I had to play through several sections of a level, trudging through numerous enemies, retreading my steps only to die and be thrown right back to the start again.

On Normal, which is suitable for most gamers, I died constantly. None of this matters, however, because Knack features some of the most punishing, unfair, obtuse level and AI design I’ve ever witnessed in a game. The story has laughably clunky dialogue, but it held my interest throughout, and the sound - from enemies grunting as I slugged them, to the controller’s speaker tinkling as I absorbed sunstones - helped elevate the experience. Our hero, Knack, is an intriguing concept - an entity who can expand and contract by absorbing “relics” or other dense material into his body, changing his strength, attacks and interaction with the world. It looks great, there’s some fantastic art design and many levels showcase great textures and particle effects. I played Knack for about 12 hours, completing it on Normal difficulty, and I spent most of that time in a blind rage.įlorida Poised to Ban Gender-Affirming Treatments for Minors Often, I’d find myself clenching my fists, punching pillows, shouting expletives and plotting the grisly murder of Mark Cerny, Knack‘s writer and director - who also happens to be lead architect for the PS4. Not for a long time has a game made me so utterly, completely livid while playing. Personally, I missed the slow, heavy feel of prior games, but the lightened controls certainly allow for some exciting skirmishes, and they make multiplayer - which is thoroughly excellent - much easier.Īdd in some great, PS4-unique flourishes like interacting with your attack drone through the touchpad, or the controller’s light flashing red when you get shot (mine flashed often), and some fresh additions to combat, and Shadow Fall looks set to help Killzone stay relevant into the next generation.

Sadly, Killzone‘s seemingly trademark script deficiencies are here, but they’re countered by the stunning graphics and booming, rich sound on offer. It’s a fast-paced, tight-knit campaign, which takes place across various beautiful locales - a lush jungle, shining cities and an abandoned space station are just a few of the areas you’ll gun your way through, and Killzone is definitely going to be the game you use to show off your PS4. the West and you can see where they’re going with this.

This time the action takes place on planet Vekta, which has taken in Helghan refugees, splitting the planet into two factions. Instead, inspiration has been drawn from Call of Duty, Halo and the Cold War. And wave farewell to the series’ focus on war with antagonists the Helghast - a very obvious nod to the Nazis, red banners and all. Gone are the dark locales and gloomy settings of yore. The fourth title in Guerilla’s first-person shooter franchise brings a lot of changes in its leap to the PS4. If you’ve already shot through Battlefield and scoured every beach in Assassin’s Creed, though, and are taking a look at the first-party offerings for Sony’s console, let us help you with a quick review of four of the biggest titles. In the case of the PS4, though, it’s a fairly easy choice - the gaming giant brought relatively few titles to its own console at launch, so third-party games are the way to go for most.
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There’s always one major conundrum with any new console launch: What games do you get? As the second wave of PS4 stock hits retailers, many people will be facing this question just now as they stare at games on store shelves.
