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Supertux title screen level design
Supertux title screen level design










supertux title screen level design

  • Tux dolls don't just give you coins in ReTux they're special collectibles which are required for 100% completion, more similar to e.g.
  • Although the game doesn't take advantage of this, the ReTux engine supports warp levels, like what map warp pipes in SMB3 have, or like that tower level in SMB3's cloud world.
  • As an example, Tux jumps exactly 4 tiles and 1 pixel high, which means if there's a gap at a height of 4 tiles, you can get in that gap without touching the tile above it.
  • ReTux uses equations to make jumping heights almost pixel-perfect.
  • SuperTux is supposed to have different-looking worlds, one of the main reasons it's taking the SuperTux team so long to develop it.
  • ReTux focuses on the Icy Island graphics.
  • This hopefully shouldn't persist, but at the moment, ReTux has graphical improvements that I commissioned which have not been incorporated into SuperTux.
  • (Achieving this is why an animated map space was used for incomplete levels anyone with red/green color deficiency would have a hard time distinguishing between the "complete" and "incomplete" dots in SuperTux.)
  • ReTux does not require you to "pay" coins to use checkpoints.
  • It shoots in a straight line until it hits something, and frozen enemies act as platforms (like Metroid).
  • ReTux's ice flower doesn't behave like SuperTux's ice flower.
  • It can regenerate if you stop standing on it for a while.
  • ReTux's "thin ice" doesn't behave like SuperTux's "weak block".
  • The "action" key is pressed to throw things or do things with them, rather than having to hold them down to keep holding the items. Instead it has an "action" key and a "sneak" key. There are probably some other differences in the enemies I'm not thinking of right now. Bombs, when exploded, cause ice to melt and blocks to be hit. ReTux's "circoflame", unlike SuperTux's "flame", can have any radius and is commonly used to create a firebar.

    supertux title screen level design

    The flying spiky doesn't exist at all in SuperTux. The walking bomb enemy takes a longer time to explode and can be thrown, not just dropped. Raccot (the yeti) behaves completely differently from the yeti in SuperTux, more similar to Bowser from SMB3. The yeti is the final boss rather than just the first boss out of 6 or so. The snowman is a boss rather than a common enemy and behaves completely differently, more similar to Boom-Boom from SMB3.

    supertux title screen level design

    Some points of interest: spikies and jumpies cannot be burned. SuperTux is in early alpha, and likely to remain in early alpha for a very long time. But here are a few differences you didn't notice: So a comparison between these two games to find out what the differences are realistically makes very little sense.

    #SUPERTUX TITLE SCREEN LEVEL DESIGN CODE#

    The entire source code of ReTux is different from the source code of SuperTux, in a different programming language, in fact. There are only three things that are actually similar between SuperTux and ReTux: most (but not all) of the graphics, most (but not all) of the sounds and music, and the fact that both of them are platformers inspired by the Mario games. I'm sorry if I sounded too harsh, but that was bothering me a lot. Because doing that doesn't make you much different than those Chinese bootleg NES game sellers. The graphics are exactly same, music and sounds are exactly same, the enemies are same, the main menu is same, the playable character is same, the mapscreen is really similar etc.ĭon't get me wrong, I'm not against you making a game that's extremely similar to Super Tux, I'm against you selling the game. From the footage I saw I only noticed 3 major differences.ġ - The level design is different (And a bit worse.)Ģ - You hold items instead of collecting them (Okay, that's kinda clever, I like this idea.)ģ - You have a health bar instead (Which would make the game too easy.)īut these differences are not enough to make the game different. I mean, why would anyone want to buy a worse version of Super Tux for $10, while Super Tux is available for free?Īnd I know you said "ReTux is also not intended to clone SuperTux" in your IndieGogo page, but we both know that's not true.












    Supertux title screen level design